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Bridge (Kartenspiel)Bridge (speziell Kontrakt-Bridge) ist ein Kartenspiel für vier Personen. Je zwei sich gegenübersitzende Spieler bilden eine Mannschaft, die zusammen spielt und. Siehe Hinweise zu Beschnitt und Sicherheitsrand; Standardformat Bridge cm x cm; Standard Spielkartenkarton Glatt; Premium Kasinoqualität Leinen. Bridge, Rummy, Canasta. Die modernen Klassiker des Kartenspiels. Ein Einzelspiel beinhaltet 52 Karten und 3 Joker, also insgesamt 55 Karten. Sie sind.
Bridge Karten Discover bridge online and play for free: VideoRIFFLE SHUFFLE + BRIDGE - KARTEN MISCHEN LERNEN FÜR TRICKS - #2 Zauberei-Basics
The west side is open fields with little cover, excellent for quick flanks around the side for those looking for an early victory.
To the east, the town offers concealment and cover for those brave enough to enter its confines. Most of the fighting will happen in the town.
Unless you are a light tank or know you are not going to be spotted DO NOT go out into the central field.
Also, DO NOT go down the strip behind the city, there will be death on swift wings waiting for you there. Successful manouvers have been made over the hills on the north of the map, and these can be very game-changing if successful.
Overall, this is a fun map that if you play well you can really play well. Steppes A seemingly endless open expanse of fields and hills, scattered through this farmland-esque map.
Open fields, varying ditches, and small hills and rises litter this map, allowing for some prime spots to lay ambushes.
Long, open fields are great for those who prefer long-distance combat, with little cover available to your target.
Just remember; This works both ways. This map generally ends with one team taking one flank, and one taking the other. It is important that both are taken.
No matter how tempting it is, DO NOT go down the central road until the late game, it is guaranteed suicide. Studzianki Not based on any historical location in particular, but inspired by the great battle near Studzianki, this map combines open spaces with some brawling spots.
The location encompasses large fields, lots of vegetation, small village houses centered around a tall church.
Dead center of the map is a small brick factory that will become a important point of interest during the course of battle. Tundra A mountain in the east offers the possibility of dominating from the high ground, while the central part of the map offers a wide range of tactical advantages.
The village in the west could offer some linear combat for heavy tanks. Heavy tanks generally end up around a large rocky hill to the west, fighting along a gully there.
The bridge in the middle can be good place for lightning maneuvers into the enemy base, but these should be done with caution.
The other main point of conflict is the hill in the East, where many tanks go and fight around a couple of small rocks. This can be a very dangerous place for people who are not aware of what is going on around them.
The map has many, many sniping positions that can be used well, and Spgs generally hang out at the back. This is a very good and fun map, but it can be challenging too.
Westfield A wonderfully lush area, Westfield features forests, fields, farmland, and multiple villages throughout the map.
Included is a large war-damaged bridge crossing the eastern valley. Plentiful ridges give ambush positions along nearly every route, and large fields can leave a tank vulnerable when moving between positions.
Heavy tanks, Strong Mediums and some Tank Destroyers en up fighting on the hills next to the small town.
Fast mediums and Fast Tank Destroyers can have a good game by going over to the other side of the valley, although they amy need scouts over here to perform well.
The Bridge on center of this map is connected until 6. Widepark This map depicts an industrial city devastated by war.
A railway embankment divides the map in two, making it possible to concentrate forces for an attack or counterattack.
A lot of heavy tank conflicts happen at the railway bridge at the other end, this usually takes the form of a stalemate until someone has the courage to push forwards.
The railway line at the center of the map is a very long standoff, occasionally tanks poke over the top and try to hit something, unless the enemy team is distracted or fairly incompetent then this is a bad strategy.
This is a very bad map for SPGs, as there are a lot of buildings in the way of shots. Erlenberg A large river splits this map in half, with three bridges acting as choke points between the halves.
A small town surrounds the center bridge, while the north and south bridges have fewer buildings providing cover.
A large castle overlooks the west half of the map on a large hilltop, offering cover and supporting fire positions.
Hills overlook the city in the east, with sufficient vegetation to provide some concealment for tanks. This map is notorious for having a lot of people drowned themselves while tried to crossing the river.
Mannerheim Line A large ice-and-snow covered area stretches through this map. Steep hills, rock encampments, twists and turns, and plenty of places to stay and wait will have you on your toes as you battle through this icy deathtrap.
Ridge, hills, and lots of rocky outcrops give you many places to hide and ambush your enemy as they come about. Turns and twists could have you stuck if your not on your toes, so watch out.
Renamed from Arctic Region to Mannerheim Line in update 1. Glacier This post-apocalyptic wasteland of Glacier with its blend of beautiful snow and ice has been in development for quite a while now.
Initially, its release had been timed around the addition of Swedish tanks. Top area is widely open and is able for fast tanks to flank the lines, while city had several roads and space that able heavy tanks to sneak and peak to shot enemies.
Airfield This map offers many great ambush spots, as well as possibilities for maneuvers and breakthroughs. A large airfield in the upper part of the map and a rocky highland in the center offer a major tactical challenge.
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Click here to read on about The Modiano Advantage. In that case, he takes the trick unless a higher trump card is played by someone else.
Step 4: the end of the deal At the end of the deal, if the declaring pair takes the number of tricks or more it committed to in the initial contract, it scores a certain number of points.
But if it doesn't make its contract, the other pair score points. Bridge game scoring. We have put an online Bridge scoring tool that helps you count points at the end of the bridge deal.
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Bridge tutorial table of contents. Bridge tutorial lesson. Where to play bridge game. Bridge has become available to more and more people in the past few years.
Nowadays, it is possible to play a bit here and there whenever you like, thanks to bridge games coming to computers, smartphones and tablets a few years ago.
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Play bridge offline. Virtual bridge is not incompatible with bridge played offline — far from it! The drawback is that it is sometimes difficult to bring everyone together at the same time and in the same place.
If you don't have a partner or if you just want to practise at any time of the day, you have the option to download a bridge software or application allowing you to play against computers.
These computers, also called " robots " or " game engines ", will be your new partners and virtual opponents. These computers are always available , at any time of the day and in any place.